Zahra Alvandi / Software engineer
Clean hits
Product brains, sharp interfaces, and systems that do not fold under pressure.
Zahra Alvandi / Software engineer
Product brains, sharp interfaces, and systems that do not fold under pressure.
How an idea stops being just a vibe
I am in the room where product decisions get real.
Need / 01
Co-founding Borhan and Techisha made ownership non-negotiable. I take an unclear need all the way to a maintainable release, work closely with designers, business stakeholders, and distributed teams, and care just as much about what happens after launch as the first ship.
What's under the hood
Five layers, zero mystery. See how I move from interface to systems and back without losing the plot.
Interfaces that feel effortless, component systems that stay sane, and the full trip from wireframe to production.
RESTful services, data models, integrations, and the kind of debugging that keeps real product workflows moving.
LLM integration and AI-powered products that solve real user problems without turning the codebase into chaos.
Fast, playful interactive work shaped by game development, polished UI, and obsessive asset optimization.
Feature ownership, API design review, rapid prototypes, and making product and engineering speak the same language.
The receipts
Startups, systems, interfaces, classrooms. Different chapters, same energy: learn fast and ship for real.
Chapter 05
Co-Founder
I co-founded Seamless.Sale and lead full-stack development for its AI-powered, multi-channel sales automation product.
Chapter 04
Software Engineer / Co-Founder
I owned the full product lifecycle of a zero-to-one AI-powered platform, from architecture and APIs to user-facing features and production iteration.
Chapter 03
Software Engineer / Co-Founder
I architected and maintained web applications in an early-stage environment, keeping stability and long-term maintainability in the room.
Chapter 02
Software Engineer & Game Developer
I shipped consumer-facing HTML5 games and end-to-end product features with polished interfaces and interactions that stayed smooth.
Chapter 01
Software Engineer & Game Developer
I worked across full-stack product development, game development, backend components, and the production support that keeps it all alive.
Hold + draw
Got a “hear me out”?
Big swing, weird little spark, or a product that should hit harder. Pull me in.